Plants Vs Zombies Concept Art Offical Plants Vs Zombies Concept Art
History repeats itself but information technology
always gets the details wrong.
The content and images in this article are not false. They are either unused concepts or scrapped features.
"The future's not what it used to exist!
At that place's more than of it!"
This commodity is about upcoming or scrapped features in the respective game. Do non add imitation information. If you lot practice, information technology may effect in a warning or even a cake.
This page records the beta content of Plants vs. Zombies. There are unused graphics, texts, and mini-games that still remain in the game'southward coding. In that location are also earlier ideas for the game. These concepts began production in 2007.
Contents
- 1 Installable beta versions
- 2 Early names
- iii Concept art
- 3.one Plants vs. Zombies: Kingdom
- 4 Unused text
- 4.one Trivia
- five Unused graphics
- 5.1 Trivia
- 6 Unused plants
- 6.1 Gallery
- 6.1.1 Almanac entries
- 6.1 Gallery
- seven Unused zombies
- 7.1 Gallery
- 8 Early and unused designs
- 8.1 Gallery
- 8.ii Trivia
- nine Earlier gameplay
- ix.ane Gallery
- 10 Limbo Folio
- 11 Removed achievements
- 12 Ice expanse
- 13 Phase 6
- fourteen Unused zombie seed packets
- 14.i Trivia
- 15 Other beta screens
- 15.1 Trivia
- 16 Mail-release
- 16.1 Unused lyrics from "Zombies on Your Backyard"
- 17 References
Installable beta versions
Every bit of October 7, 2021, 2 beta versions take at present been uploaded to the Internet Annal. Version 0.1.1.1014 (named "Blossom & Doom") dated Dec ii, 2008 can be constitute here while version 0.ix.ix.1029 dated February 17, 2009 tin exist found here. To play them, replace the EXE file with this.
Early names
Before the game came out, PopCap came up with many dissimilar names for it, but ultimately Plants vs. Zombies was called. Some of the scrapped names still were reused later.
Zom-Botany, which was a former name for the game and is a name for mini-games ZomBotany and ZomBotany two now.
Blossom and Doom, another old name for the game, is still seen on the seed packets in the game listed as the Bloom and Doom Seed Co.
A list for concept names which contains Plants vs. Zombies twice
Another concept title, which was chosen in a beta test in October 2007
Concept art
Equally seen in before concept fine art for the game, the player was going to fight confronting aliens rather than zombies. This concept is used from another PopCap game, Insaniquarium. Some sketches show plants that did not announced in the last version. It also suggests that Jalapeno was going to be bound to the ground. Some of the plants that take not left the concept stage are: a carrot plant, a small cherry (similar to Red Bomb), what seems to be a dandelion, a Venus flytrap plant (that seems like to multiple Chompers), an unknown plant with a gun and an unknown plant with tentacles (possibly a predecessor to Gloom-shroom).

Plants vs. Zombies: Kingdom
These plants were planned to appear in a Chinese-exclusive game Plants vs. Zombies: Kingdom Edition, but were scrapped forth with the game. Some of them returned in Plants vs. Zombies: All Stars. From left to right, summit to bottom, translated from All Stars, their names are: Morning Celebrity, Pineapple, Blueberries, Ball Cactus, Apple tree, and Pomegranate.
Unused text
We demand more gems and sprouts.
This section is currently under construction. You can help aggrandize it; it's your choice.
Most of the text is stored in primary.pak/properties/LawnStrings.txt.
[ADVICE_SCARY_POTTER_TUTORIAL] TEMP - Dave put more vases on your lawn!
[ADVICE_SHOVEL_REFRESH] The shovel needs time to refresh before digging once again
In the last game, the shovel tin can always be used instantly, probably due to it being to difficult to deal with.
[ADVICE_3_IN_A_ROW] More vases incoming! {STREAK} of 3 waves cleared
These lines were probably used in Level 4-5 (Vasebreaker) before Crazy Dave's proper dialog was implemented.
[ADVICE_I_ZOMBIE_PLANTS_NOT_REAL] Do not be alarmed Plants are non existent
This text was probably used in I, Zombie puzzles before Crazy Dave's proper introductions were implemented.
[UNLOCKED_SURVIVAL_MODE] Survival mode unlocked! Play it from the main carte!
This suggests that Survival manner was one time a from a present detail. It's not unlocked from a nowadays particular anymore, so this text goes unused.
[WIN_MESSAGE1] You take defeated the Boss Zombie! [WIN_MESSAGE2] Congratulations! You have most triumphantly fended off the zombie attack! Your lawn is safe... for now!
This message was used in the pre-GOTY version, but became unused in the GOTY version; when you lot beat the final dominate, the "achievements unlocked" screen will appear, but this message is not displayed.
Alarm
[VASE] Mysterious Vase
[FOUND_VASE] Yous found a Mysterious Vase!
[VASE_DESCRIPTION] Now you lot can play Vasebreaker Mode!
In the concluding game, Vasebreaker and I, Zombie are introduced at the aforementioned time.
[MORE_SEEDS_HEADER] More than seeds?
[MORE_SEEDS_BODY] Would you like to be able to plant more kinds of seeds?
These lines were probably used when the player was offered to increase the number of their seed slots before Crazy Dave's dialog was introduced.
[ZOMBATAR_FINISHED_WARNING_HEADER] Alert!
Some other warning, but this time a Zombatar warning.
[REPLAY_LEVEL_BODY] Exercise you wish to replay level three-4?
Shown when the demo is completed, as it ends on iii-4.
[SCARY_POTTER_10] Vasebreaker Facebreaker
An unused Vasebreaker level.
[SQUIRRELS] Squirrels
Likely a leftover from the cut Squirrel minigame
[EXPLODE_O_NUT_TOOLTIP] Explodes on contact
A tool-tip for the Explode-o-nut
Trivia
- Dog Walking Zombie, Dog Zombie, and Propeller Zombie were going to appear in the game just were taken out and at that place are no sprites for them but only artwork.
- The shovel had to be recharged before it could be used again.
- Survival Mode was going to be bachelor from a present detail but at present information technology is unlocked after beating Adventure Way for the first time.
- There was supposed to be a Mysterious Vase that unlocks Vasebreaker way, just in the terminal game, both Vasebreaker and I, Zombie are unlocked at the aforementioned time.
Unused graphics
Unused Quick Play screen
An unused degrade sprite of Spikeweed
An unused zombie vase with other vase sprites
An unused 2nd stage of degradation for the pumpkin
Unused Bungee Zombie scared sprite
An unused culling damaged RV sprite
Unused Vasebreaker Carte du jour Push button
Unused Gargantuar headwear
An unused brain silver coin texture
Pumpkin with a rounder front (ripped from the flas)
Pumpkin's rounder dorsum (ripped from the flas)
Pumpkin'due south rounder first degrade (ripped from the flas)
The unused second degrade of Pumpkin (ripped from the flas)
Pumpkin's rounder tertiary dethrone (ripped from the flas)
Unused damaged flag texture (ripped from the flas)
Unknown file, most likely just a development texture
Ditto
Lex found in files
Star fruit eyebrow
Unused icon from store (left-over from trial version)
A squirrel that was supposed to be in the Squirrel mini-game
Unused gold money pattern
Golden fertilizer, scrapped upgrade for the Fertilizer
Gold phonograph, scrapped upgrade for the Phonograph
Ditto, first deposition
Ditto, 2d degradation
Unknown gray-brown square with the proper noun "cobblestone"
Unknown greyness lines
Ditto
Early speech bubble for plants
Skull
Icon for an Zombie Nimble Zombie Quick
Unknown empty file
Trivia
- The unused zombie vase makes its debut Plants vs. Zombies 2 using a unlike design and color, and always spawns a Vase Gargantuar.
Unused plants
Establish | Image | Description | Sun cost | Recharge | Additional notes |
---|---|---|---|---|---|
Cherry Hover-bomb | ![]() | Omb [sic] that can be planted atop other plants | 175 | Very slow | Shares pattern with beta illustrations of Cherry Bomb. Was likely scrapped due to the its redundancy and situational nature |
Duplicator Cycler | ![]() | Rows seed packets | 150 | Very slow | Repeatedly cycles through the entirety of the seed packet bar, the histrion tin so click on the seed package of the plant that they want to place on the lawn, after placing said plant on the backyard Duplicator Cycler must recharge for 50 seconds. Was likely scrapped in favor of Imitater |
Iceberg Lettuce | ![]() | Hurls ice-cold lettuce, which slows the enemy down | 200 | Slow | Is for all intents and purposes the Snowfall Pea equivalent to Cabbage-pult. Was probable scrapped due to Wintertime Melon fulfilling the function of an ice-based lobber constitute and existence more preferable in gameplay |
Stinger | ![]() | Shoots bees at airship zombies | 125 | Irksome | Tin can just target flight zombies and tin also be planted on superlative of other plants. Has official artwork by Rich Werner and was scrapped in favor of Cactus[1] |
Time Stopper | ![]() | Instantly recharges your other seeds | fifty | Fast | Was scrapped later on game designer George Fan deemed the mechanics of this plant to be as well uninteresting. Momentarily pauses all activity on the lawn after played, was likely scrapped in favor of Ice-shroom in this regard |
Gallery
Initially, players were going to water and pluck plants known as "Tubers." This was deemed too tedious, and so the Sunflower and the concept of collecting sun was created.
Cherry Hover-bomb's sprites
Iceberg Lettuce'south sprites
Iceberg Lettuce's idle animation
Left over from light-green turnip (plant from the very sometime version)
Iceberg Lettuce's seed package
Iceberg Lettuce's projectiles
Stinger'southward sprites
Stinger's idle blitheness
Stinger animation attacking a Bungee zombie
Stinger's projectiles
Rich Werner's design for Stinger
Ditto
Time Stopper's sprites with Duplicator Cycler
Annual entries
Red Hover-bom's almanac entry
Time Stopper's annual entry
Stinger's almanac entry
Iceberg Lettuce's almanac entry
Unused zombies
Zombie | Prototype | Description* | Health | Additional notes |
---|---|---|---|---|
Dog Walking Zombie | ![]() | Dog Walking Zombie description | TBA | |
Dog Zombie | Domestic dog Zombie description | TBA | Cannot be killed past shooting plants | |
Propeller Zombie | ![]() | Propeller Zombie clarification | TBA | The propeller can be destroyed by Cactus, stolen by Magnet-shroom, and blowed by Blover |
*All zombies listed only accept placeholder text for their descriptions
Gallery
Dog Zombie's sprites
Rich Werner's design for Dog Zombie.
Propeller Zombie's sprites alongside the sprites for Airship Zombie's early on design
Propeller Zombie's blitheness
The propeller carve up
Concept art of an unused female parent type zombie, designed past Rich Werner
Concept art of unused Zombie Kids, designed by Rich Werner in belatedly 2007
Early on and unused designs
Early beta illustrations for various plants and zombies as well as concept fine art by Plants vs. Zombies artist Rich Werner, courtesy of his official website.
Gallery
1st epitome of Rich Werner's plant designs
2nd epitome of Rich Werner's found designs
Beta analogy of Peashooter'southward caput (ripped from the flas)
Peashooter was originally going to have the leaves of a Repeater, possibly an before design for both the Peashooter and the Repeater.
This yellow Marigold was Rich Werner's early design for Sunflower
Beta Cherry Bomb'south sprites
Beta illustration of Wall-nut (ripped from the flas)
Concept fine art of Chomper and Potato Mine. Potato Mine was going to look more like a potato than a mine
Beta analogy of Puff-shroom (ripped from the flas)
Beta analogy of Fume-shroom (ripped from the flas)
Beta analogy of Doom-shroom (ripped from the flas)
Early explosion for the Doom-shroom
Ditto
Ditto
Beta illustration of Lily Pad (ripped from the flas)
Beta illustration of Squash (ripped from the flas)
Beta analogy of Tall-nut (ripped from the flas)
Before design for Sea-shroom, designed by Rich Werner
Beta analogy of Cactus (ripped from the flas)
Beta Blover'southward seed packet
Beta illustration of Cabbage-pult'due south cabbage (ripped from the flas)
An early design of Gatling Pea. Its chapeau and barrels have a different design.
Beta cob's sprites
Beta Cob Cannon's reticle
Old Marigold sprout sprites
Early sleeping mushrooms, along with an earlier version of Magnet-shroom (ripped from the flas)
1st image of Rich Werner's zombie designs
2nd image of Rich Werner's zombie designs
third image of Rich Werner's zombie designs
4th image of Rich Werner's zombie designs
fifth paradigm of Rich Werner's zombie designs
Concept art of a zombie
Concept art of Dr. Zomboss' final design
An unused jacket-wearing zombie.
An earlier design for Buckethead Zombie with a painter appearance, which may explain the blood-like marks on the final appearance.
A unused Clown Zombie nigh likely another early Jack-in-the-Box Zombie design
A unused Gargantuar type zombie
A early Gargantuar design
Concept art for many scrapped zombies
An before version of a diamond (ripped from the flas)
Beta blueprint of Balloon Zombie (ripped from the flas)
Beta balloon separately
Zomboni without the "Z" (ripped from the flas)
Zombie Bobsled Team'southward head with a helmet (ripped from the flas)
Early Zombot leg (Ripped from the flas)
Early on Zombot left manus
Early Zombot right mitt
Early day background, with the differences being the shadow from the fence, the green glow from the grate to the right of the route, and the grate to the left of the route being shaped differently (ripped from SodRoll.fla, dated November 2, 2006)
Early on version of Zombie'southward animation in the pool. It is similar to its ground walking animation (ripped from Tangle Kelp's flas)
Ditto but with a transparent background
Projectiles. Notation the bags, rocks and odd xanthous smoke.
Early cursor sprites. Annotation the 4 tiers of the Watering Can.
Early cursor
Early mitt cursor
Early on finger cursor
Early text cursor
Early on version of sunday
Beta blue portal
Beta orange portal
Early speech chimera
Early texture of the golden watering can radius
Early on of Sunflower statues
Lawn Unused
Dark Lawn Unused
Gilt shovel, a scrapped upgrade for the shovel
Rocks with an unknown purpose
Unknown regal cloud, most likely an erstwhile version of Fume-shroom'due south fumes
Old items. Note the pearl (possibly scrapped currency item) and dead turnip (left-over from a very old version)
Ditto
Old seed packet pattern. Note how they are torn, which could suggest new plants had to be unlocked by collecting pieces of their seed packets
A very crude blueprint of a door
Early menu button (left-over from Insaniquarium Palatial)
Ditto, only tapped (left-over from Insaniquarium Palatial)
Ditto, just brown (left-over from Insaniquarium Deluxe)
Right blue and imperial buttons (left-over from Insaniquarium Deluxe)
Ditto, just left (left-over from Insaniquarium Deluxe)
Ditto, but center (left-over from Insaniquarium Palatial)
Ditto, but square (left-over from Insaniquarium Deluxe)
Ditto, but with an orange border (left-over from Insaniquarium Deluxe)
Yellow button (left-over from Insaniquarium Deluxe)
Ditto (left-over from Insaniquarium Deluxe)
White button (left-over from Insaniquarium Deluxe)
Ditto (left-over from Insaniquarium Deluxe)
Unknown bluish circumvolve (left-over from Insaniquarium Deluxe)
Ditto, but with mark (left-over from Insaniquarium Palatial)
Ditto, but darker (left-over from Insaniquarium Deluxe)
Dialog box (left-over from Insaniquarium Deluxe)
Unknown chocolate-brown line (left-over from Insaniquarium Palatial)
Old sleeping cloud design
Old zombie assets
Unused grass particles
Orange leaves (possible left-over from old versions)
Old seed selection groundwork
Unknown placeholder (possible to choose faux plants or upgrade-plants)
Unknown function of the enclosing line
Trivia




-
- Some plants have armor on their concept fine art folio.
- The Pole Vaulting Zombie concept appears to be a zombie with a concussion, wearing a infirmary gown.
- Magnet-shroom was going to await like a mushroom with a magnet welded to its head.
- Sea-shroom was originally going to have no cap and have leaves or seaweed.
- There was a "timestopper institute" that was basically an apple as a clock confront, which was removed considering it made the game unfun to play while that ability was in upshot. Information technology was about likely changed to Ice-shroom.
- The beehive institute, named "Stinger"[one], originally functioned just like Cactus, countering a propeller zombie. The developers replaced the zombie with Balloon Zombie, and, quoting George Fan, "the "pointiness" of the projectile was more than important than the "flyingness", which lead to it being replaced by Cactus.
- Split Pea's caput-like-growth was originally going to have larger eyes, a small peashooter-like leaf, and what appears to be its own body dangling off its head.
Earlier gameplay
Equally seen in earlier screenshots of the game, Snow Pea was going to price 200 sun, Tangle Kelp was going to be a ground establish, and plants were given via conveyor style, merely the player still needed sun to found them. Maybe, players were going to select the rating of getting plants on the conveyor belt.
0x0px
Also, in October 2007, when the name was "Lawn of the Dead", the progress bar was shorter, the Sunflower costed 100 sunday, the dominicus counter was nigh the right side of the screen, the backyard was zoomed in more, the lawnmowers were closer to the grass, and Irish potato Mine cost l dominicus instead of 25 sun and was bigger, equally broad as a grass tile. Like the Snow Pea, Chomper originally costed 200 lord's day, and in an ice globe (most likely Ice Level), the Wall-nut was seen costing 75 sun.
Gallery
The player was going to be able to select the rarity of plants
The rarity choosing background, likely a placeholder
Screenshot featuring a mystery seed bundle that costed 300 sunday
Tangle Kelp-like establish in some other old screenshot
Domestic dog Zombie and its walker that got cut from the game
An prototype from George Fan'due south twitter showing which paradigm zombies from said screenshot (and a few previously non shown ones) became the zombies in the finished game.[2]
The primeval known screenshot: what seem to be early Cabbage-pults attacking conflicting-like enemies.
An image from George Fan's twitter showing old versions of plants.[iii]
Old backyard design. There is no puddle, merely rather higher ground (not a fence) that blocks projectiles.
A VERY one-time Catapult-like constitute. Ripped from Iceberg Lettuce files.
Limbo Folio
- Main article: Limbo Folio

The Limbo Page

The Limbo Folio completed
The Limbo Page is a hidden corporeality of data in the PC version of Plants vs. Zombies that contains 10 mini-games, forth with 4 variations on Survival: Countless, that were going to be added to the game, but were eventually canceled and removed from the game. It is possible to access this folio via using third-party memory editing programs such equally Cheat Engine and irresolute specific data values.
Removed achievements
These achievements were originally intended for the iOS version simply were removed. They are still hidden in the coding for the game, albeit disabled.
- Disrespect The Dead - Remove 10 graves during a unmarried night level.
- Heavy Weapons - Consummate Last Stand using only Cob Cannons to kill zombies.
- Zen Profit - Earn a total of 100,000 coins through your Zen Garden.
- May Not Comprise Nuts - Defeat a dark level without using Wall-basics or Alpine-nuts.
- Fifty-fifty Morticulturalist - Use every Plant at least once.
- Beat Information technology - Defeat a Dancing Zombie before he summons Fill-in Dancers.
- Gilt Farmer - Plant 5 Marigolds and a Gilt Magnet in a single level.
- Face To Face - Consummate a level with Digger Zombies without any of them reaching the left side of your lawn.
Ice area
- Main article: Water ice Level
An ice-themed area that was made equally an April Fools' joke for people working on the game at the fourth dimension. Still, it however managed to exist left in the lawmaking in the final release, albeit partially.
A version that contained the ice levels and their clarification.
Frozen zombies found at the beginning of the level (discover how Snow Pea and Chomper price 200 sun and Wall-nut costs 75 sun).
Stage 6
- Main article: Stage 6
A 6th expanse is present in the game'south lawmaking, intended to come later on Level five-9. It appears to be a duplicate of that level, using the Day area every bit a placeholder in the concluding version and the former backyard design in the beta version. Information technology was scrapped for unknown reasons.
Unused zombie seed packets
At that place exist unused seed packets for the Zomboni and the Pogo Zombie in the final game for utilize in I, Zombie levels. They can only exist obtained via hacking and do not crash the game when planted.
Zomboni seed packet
Pogo Zombie seed bundle
The Zomboni has its forepart end cut off when selected
The Pogo Zombie simply hops over the encephalon, ignoring it
Trivia
These zombies have unusual appearances and behavior:
- The Zomboni has its front stop cut off when selected.
- The Pogo Zombie ignores the brains if he is still on his pogo stick.
Other beta screens
A picture showing some concept art for the game. Note a xanthous Marigold, a Peashooter with back leaves of a Repeater, and a Sunflower with a slightly unlike smile.
An early on loading screen, presumably a placeholder.
Another early loading screen, likewise probably a placeholder.
An early version of the chief menu. There are differences here, such as Zen Garden having its own push button, a mode called "Challenges" and a vase tipped over in the background. The grave and buttons also accept a different color. Dated August 21, 2008.
Another early version of the chief menu. Dated October viii, 2008.
An early screenshot of Level ane-2. Notice the different found selects, money counter, the different "Menu" button, and the Lawn Mowers.
Gameplay of the game (Flag Zombie'southward flag is placed differently and Wall-nut was peradventure going to be unlocked before Red Bomb), as well as the unlike designs for the level progress bar and shovel button. This level too has 3 flags.
An early on screenshot of the beginning of Level i-five.
Another early gameplay screenshot. Note the larger sized Potato Mine.
An early screenshot of the Roof. There are many differences here, such equally Sunflower costing 100, Ice-shroom costing 100, Blover costing 150, Melon-pult beingness crudely drawn and costing 250 and Irish potato Mine costing 50. There are also early lawnmowers. Notation that the seed packets say "Non Brains" instead of "Blossom & Doom Seed Co." Dated March twenty, 2008.
An early version of the Dr. Zomboss fight. The roof appears to have had its hue inverse, the conveyor belt looks unlike and the level progress bar has a different font. Dated June 28, 2008.
An early screenshot of Slot Machine (ripped from SlotMachine.fla, dated August 12, 2008).
An early version of a Night level. Note the Hypno-shroom's 100 sun toll and the early on UI elements.
Trivia
- In the game files, the "Mini-games", "Puzzles" and "Survival" buttons are named "Survival", "Challenges" and "Vasebreak".
Post-release
Plants Vs Zombies Zombotany Beta Music. Zombies - Zombotany Beta Music (Unreleased Track)
The song, "Zombotany".
Later on the game was released, a Plants vs. Zombies soundtrack was released afterward. In the soundtrack, information technology included an unused soundtrack originally designed for the boxing with Dr. Zomboss. Information technology was not included in the final release because the "intense" parts of the track weren't long plenty to sustain the entire Dr. Zomboss battle, but portions of information technology are scattered throughout the game'due south released songs in the course of a leitmotif.
Unused lyrics from "Zombies on Your Lawn"
During the Indev version, the Bungee Zombie in the song 'Zombies On Your Lawn' would say "I used to live a good life".
References
- ↑ 1.0 ane.1 George Fan's tweet on Cactus and Stinger
- ↑ George Fan's paradigm zombies tweet
- ↑ George Fan'south image plants tweet
howellmathaddley1952.blogspot.com
Source: https://plantsvszombies.fandom.com/wiki/Plants_vs._Zombies/Concepts
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